Blog
Notes from the team building Walter: what we test, what we learn, and where cloud gaming is going.

The lab4 min read
You just haven't found your game yet
My mom did not like games. Then she played Elden Ring. What we learned from your sessions this month, why the list is still three games long, and what is coming next.
Dirk Maessen

The landscape4 min read
David vs Goliath: the 5 pillars that will decide the cloud gaming wars
Microsoft and NVIDIA own the data centers. That is not the same as winning. Five pillars decide who does.

The landscape2 min read
Steam Summer Sale is here. But do you even need to own the games?
The Steam Summer Sale runs until July 9. Before you fill your cart, one question worth pausing on.

The landscape3 min read
The state of cloud gaming in 2026
The big services got pricier and more limited this year. Here is what actually changed, service by service, and what it tells you.

The landscape2 min read
Why GeForce NOW put a 100 hour cap on your gaming
A time limit on cloud gaming is not a random choice. It comes straight from how the network is built.

The lab2 min read
Tested before it goes live
A big catalogue is easy. We do it the other way around: every game gets played on real devices before it reaches the site.

Under the hood2 min read
How playing on Walter works
Pick a game, drop your email, and press play. Here is what happens between the click and the game.

Under the hood2 min read
Built for smooth play
Low latency is the whole game. Here is how Walter keeps the stream fast, steady and responsive.

Under the hood1 min read
Play the best games on anything
Great games should not need an expensive rig. Walter runs them and streams them to whatever screen you already have.
