Platform Fee
Unlock Revenues
Steam takes 30%. Epic takes 12%. walter.gg takes 0%. You keep every dollar you earn from subscriptions, ads, or in-game purchases.
The Problem
Traditional platforms squeeze publishers with high revenue cuts, no customer data, and algorithm-dependent visibility.
Platform Fee
Your Revenue
Per Session Cost
Cheaper Than Legacy Cloud
Pricing
Simple, transparent pricing. No hidden fees, no revenue sharing.
Our ‘Switch-On’ Revenue Gift.
Once you executed your channel campaigns, you get approved to earn on our platform.
UA Mode
(Marketing)
Revenue Mode
(Store)
The work is already done for the ads. Turn on and go.
Access to our 2M gamer community.
You keep 100% of sub revenue. Month 1 is for us.
We Don't Eat Your Margins.
Turn your playable ads into 15x high-LTV subscribers.
Acquisition
Playable Ads ($12.50 CPM)
→ 10 New Subscribers
Monetization
Sub Revenue ($4.99)
− Compute Cost ($1.20)
Profit
Net Profit
$3.79
/ mo per user
| Blacknut / Luna / GeForce Now | walter.gg | |
|---|---|---|
| Latency | >25ms | <10ms |
| Revenue Share | You Keep 0-50% | You Keep 100% |
| Integration Cost | Varies | $0 |
Comparison
See how walter.gg compares to traditional platforms.
Revenue Comparison
Traditional platforms take up to 30%. walter.gg charges zero platform fees.
| Platform | Revenue Cut | Fee Model | Brand Control | Customer Data |
|---|---|---|---|---|
| Steam | 30% | Revenue share | Limited | Their users |
| Epic Games | 12% | Revenue share | Limited | Their users |
| Console Stores | 30% | Rev share + dev kits | Minimal | Their users |
| walter.gg | 0% | $0.05/session | Full | Your users |
Game Pass Model
Create themed Game Passes, set your pricing, keep all subscription revenue. We only charge for infrastructure.
Monetization
Create themed passes, set your price, bundle games. Consumers subscribe for unlimited streaming access.
$9.99/mo
Includes:
Destiny 2, Counter-Strike 2, Valorant, ...
$7.99/mo
Includes:
DOTA 2, League of Legends, ...
$5.99/mo
Includes:
Stardew Valley, Hollow Knight, ...
100%
Subscription revenue goes to you
$0.05–0.06
Per streaming session (infrastructure cost)
$0
Platform fees, setup fees, rev share
Analytics
Case Study
From 30% platform cut to 100% revenue ownership.
0%
Platform Fee
+245%
Revenue Increase
$0.05
Cost Per Session
100%
Customer Data Owned
“Switching to walter.gg was a no-brainer. We went from giving away 30% to Steam to keeping everything. The math just works.”
Trusted By
Global Reach
Hours Streamed
Monthly Active Users
Daily Active Gamers
Strategic Partnerships
Explore More
You've got monetization covered. Now learn how to reach billions of players across every channel with instant-play distribution.
Acquire Players →Go Further
Launch a fully branded game store with subscriptions, Game Passes, and complete control over the experience.
Explore Game Stores →FAQ
Zero platform fees. You pay $0.05-0.06 per streaming session (infrastructure cost). You keep 100% of revenue from ads, subscriptions, or any other monetization.
You create themed passes (FPS Pass, MOBA Pass, etc.) and set subscription pricing. You earn 100% of subscription revenue minus the per-session streaming cost ($0.05-0.06). No revenue sharing, no platform cuts.
Yes. walter.gg uses Stripe by default, but you can integrate your own payment processor for your branded store.
Full session analytics, player engagement metrics, conversion tracking, revenue reporting, churn analysis, and LTV projections — all in your dashboard.
Steam takes 30%, Epic takes 12%. walter.gg takes 0% — you only pay infrastructure cost per session. You own the customer relationship and all revenue.
Limited cohort. Join studios already earning 100% of their revenue.