Ex-Oculus/Meta, ex-Deutsche Bank, ex-VCs. A resourceful & spirited crew building a platform that gives publishers 100% of their revenue. Big problems, zero bureaucracy.
See Open RolesNo perks list is going to convince you. But here's how we actually work.
Not "remote-friendly." Remote-first. The team spans Europe and beyond. Work where you work best.
Early-stage equity with real upside. Not options on a mega-corp's stock.
Good tools make good work. We'll get you the setup you need. No requisition forms.
Conferences, courses, books. We invest in you getting better at what you do.
Full platform access. We're building a gaming company — you should be playing games.
Regular in-person meetups. Remote doesn't mean isolated.
We care about output, not hours. Take the time you need.
Small team, big impact. Your code hits production this week, not next quarter.
Not corporate values on a wall. Just how this team actually works.
We don't roadmap for 2027. We turn bold ideas into shipped product — now.
Self-organisation and ownership, not permission chains. You see a problem, you fix it. You have an idea, you build it.
Good work gets rewarded promptly. We expect you to contribute back with the same spirit of excellence and kindness.
A burning need to build cooler stuff than anyone else. Not a slogan — it's the filter for every decision we make.
15 humans and one very good mascot. That's the whole company.

CEO

CCO

CXO

CTO

CMO

Business Development Director

Operations Manager

Financial Admin / HR

C++ SDK Developer

Full-Stack Web3 Developer

Network Optimization Engineer

Systems Engineer

QA Automation Engineer

Web3 Marketing Specialist

Software Engineer

Unbothered. Unmatched. Unreal.

CEO
"We started walter.gg because the cloud gaming market was full of companies skimming 30% for infra that costs pennies. So we just... stopped doing that."

CTO
"Sub-50ms latency at scale on decentralized infra. The big clouds charge 40x more for worse numbers. At some point you just have to build it yourself."

C++ SDK Developer
"Performance-critical C++ for real-time game streaming. Not CRUD apps. Not dashboards. Actual hard engineering problems, every single day."

Network Optimization Engineer
"Shaving milliseconds off stream latency across a decentralized network — most engineers never get to touch problems like this. Here it's just Tuesday."
Remote-first. Small team. Real problems.
Build scalable infrastructure for our cloud gaming platform. Work with Node.js, PostgreSQL, and distributed systems.
Create beautiful, performant user interfaces for our consumer and publisher platforms using React and Next.js.
Own the roadmap for publisher-facing tools and drive product strategy for game distribution features.
Design intuitive interfaces for gamers and publishers. Create cohesive design systems across all platforms.
Lead marketing initiatives to grow our consumer base and attract publishers to the platform.
Manage our cloud infrastructure and CI/CD pipelines. Ensure high availability and performance.
Support publishers in getting the most out of our platform. Drive adoption and retention.
We're 15 people building a platform to replace the big guys. If you're good at what you do and this sounds interesting, reach out.
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