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How Our Revenue Model Works

Understand exactly how walter.gg's First-Month Model helps you keep more of your revenue compared to traditional platforms.

The First-Month Model

Month 1: We invest in acquiring users for your game (you pay $0).
Month 2+: You keep 100% of subscription revenue, minus transparent infrastructure costs.

~3%
Effective Year 1 Fee
vs Steam's 30% forever

How Revenue Works Over Time

1

Month 1: Acquisition Phase

$0 to Publisher

Walter.gg uses first-month revenue to acquire users for your game. You pay nothing.

Revenue goes to: User Acquisition
2+

Month 2+: Earning Phase

~88% to Publisher

Keep 100% of subscription revenue. Only pay infrastructure costs ($0.06/session).

Your margin: 88%+ (vs Steam's 70%)

Year 1 Result

Effective Fee: ~3%

After 12 months, your effective platform fee averages to just ~3% of total revenue. Compare that to Steam's 30% forever.

Where Your Revenue Goes

👤

Subscriber

Pays $10/mo

Walter.gg

Walter.gg

Routes Payment

📢

User Acquisition

Month 1 only

💰

You (Publisher)

~88% of Month 2+

Example: $10/mo subscription, 20 sessions
Your Revenue: $8.80 (88%)Infrastructure: $1.20 (12%)

Platform Fee Comparison

PlatformMonth 1 FeeOngoing FeeYear 1 EffectiveYear 2+ Effective
A
Walter.ggBest Value
Month 1 Revenue$0.06/session (~3-5%)~3%~3-5%
S
Steam
30%30% forever30%30%
E
Epic Games Store
12%12% forever12%12%

Walter.gg

No platform cut
100% sub revenue (M2+)
Transparent pricing
First month acquisition cost

Steam

Large existing audience
Discovery features
30% revenue cut forever
No direct relationship
Limited data

Epic Games Store

Lower cut than Steam
Unreal engine benefits
Smaller audience
12% cut forever
Exclusivity pressure

Long-Term Revenue Comparison

Based on $10,000/month gross revenue

PeriodGrossSteam NetWalter.gg NetYou Save
Year 1$120,000$84,000$96,800+$12,800
Year 2$240,000$168,000$202,400+$34,400
Year 3$360,000$252,000$308,000+$56,000
Year 4$480,000$336,000$413,600+$77,600
Year 5$600,000$420,000$519,200+$99,200

After 5 years: You keep $99,200 MORE with Walter.gg compared to Steam.

Calculate Your Earnings

Calculate Your Revenue

See how much more you could earn with Walter.gg vs traditional platforms

1,000
100100,000
$10/mo
$5$20
20
550

Steam

30% platform cut
Gross Revenue$10,000/mo
Steam Fee-$3,000
NET Monthly$7,000/mo
Year 1 Total$84,000
RECOMMENDED
Walter.gg

Walter.gg

First-Month Model
Month 1$0 (acquisition)
Month 2+ Gross$10,000/mo
Infrastructure-$1,200
NET Month 2+$8,800/mo
Publisher Margin88.0%
Year 1 Total$96,800

You earn $12,800 MORE in Year 1

That's 15% more revenue vs Steam's 30% cut

+15%

First-Month Model Explained

Month 1: Walter.gg uses first-month revenue for user acquisition. You pay $0.

Month 2+: You keep 100% of subscription revenue, minus infrastructure costs ($0.06/session).

Infrastructure costs cover YOM's distributed streaming network. No hidden fees, no platform cuts.

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No credit card required100 free sessions includedImport from Steam in 1 click

Revenue Model FAQ

Instead of taking an ongoing 30% cut like Steam, we use your first month's revenue specifically for user acquisition. We run ads, create content, and actively promote your game. After that, you keep 100% of subscription revenue and only pay transparent infrastructure costs.

Ready to Keep More Revenue?

Start your free trial today. No credit card required.

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